Guerra Show at Lesley Heller Workspace

Work by Graham Guerra (Critic, Foundation Studies)  is included in “Into the Vortex,” a group show at Lesley Heller Workspace, opening September 8,2013.

“The video game industry is a multi-billion dollar enterprise and has surpassed the movie industry without many of us realizing it. Over the past 40 years, video games have altered our visual language by reintroducing a causal system as an essential rationale for pictorial construction. By way of the first person shooter (as in Doom) gaming has made the anxiety producing ‘subjective view’, looking through the eyes of the avatar, a ubiquitous aspect of our visual culture. Post-Baby Boom artists have grown up participating in the expansion of this cultural phenomenon from its early incarnations in arcades to the sophisticated virtual reality and semiological layering of Call of Duty. The exhibition presents 9 artists who have internalized many of gaming’s features including visual syntax, gender roles, political messaging and modes of control. With the exception of Tom Bogaert, the artists favor a largely tableau manner as in painting and other still image/objects. Their ties to art history belie and contextualize a heady contemporary discourse on the nature of self, subjectivity, desire and permanence in our increasingly cybernetic world.” – Lesley Heller Workspace

“Into the Vortex” 
September 8 – October 13, 2013
Lesley Heller Workspace
54 Orchard St.
New York, NY  10002

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Foundation Studies, Graham Guerra, Lesley Heller Workspace, News, video game